Could saving the world be a game?
What the course looks like when you are enrolled:
You will receive 15 lessons in total, each with a video lesson of 5 - 10 minutes each. There are 108 minutes of video in total.
Here's what people have been saying about it:
Rebecca Skinner, Stanford Research Associate in Economics and Technology:
"This is a very well-thought-out, detailed presentation of the material. My sense of digital design is far from sophisticated and I was extremely impressed to see the many ways that data visualization may be brought to bear on environmental and other sorts of information. All of the projects include detailed explanation of how to carry out design projects, using photostock, graphics, and data manipulation tools, many free, that I was not aware of. Strongly recommended."
Eugene Otto, Computer Programmer, Game Programmer & Entrepreneur:
"My background is in software engineering, and although I've applied one or two of these gamification techniques in the past, I've never seen them all tied together in such a logical/repeatable design. The lessons are captivating, and move at a fast but comfortable pace. My favorite thing about this course is how Katie presents each technique with several ideas of hi-tech and lo-tech implementations - everything from stickers on walls to interactive hardware displays. This got me thinking more creatively about what's possible in the real world, and outside the confines of just a laptop screen. I highly recommend this course!"
Tim Bennet, Agricultural Scientist, Investor, Consultant to the United Nations Center for Alleviation of Poverty by Sustainable Agriculture:
"I am a complete novice at game design, yet I have found the course to be well designed, beautifully narrated and explained, crystal clear in terms of explanations and digestible in videos of up to 10 minutes each. Katie presents her material brilliantly and passionately. This course and the games it will enable are a great opportunity to explore real innovation at the edge of how people are learning and changing behavior. And it is ridiculously good value! This is a rare resource and I recommend you get engaged and get it done!"
SuZen Marie, Community animal rights activist, producer of "Circuit Breakers TV (a show about alternative energy), off-grid self-sufficiency home owner:
"I am so THRILLED to have learned these techniques of Gamification from Katie and how they can be applied to the various causes I am so passionate about! This course is a breath of fresh CLEAN air as Katie has done the work for us by digging deep and getting to the core of what it really takes to instill change in people. This world-changer is SO passionate, not only to her own cause to make real change but, in teaching others how to get REAL RESULTS. My mind has been opened and, after taking Katie's course, I finally feel that there IS hope for those of us wishing to change the world!"
This is what each chapter looks like inside the course:
Each chapter consists of a high quality video tutorial of 5 - 10 minutes in length, a full transcript, a homework file, and design templates.
I look forward to seeing you inside the course!
Hello! I'm Katie. I'm an environmental engineer and a software designer with 20 years experience in environmental change. I help entrepreneurs, city innovators, sustainability managers, and activists implement powerful data, game design and behavior change techniques that create epic and measurable change.
My approach is designed to sharply tap into your audience's motivational core. I can help you use these principles to unleash your greatest innovations, inspiration and creativity, so you can experience the joy of implementing a project that really does change the world.